#include "title.h"
#include "gameloop.h"
#include "leveleditor.h"
-#include "screen.h"
+#include "screen/screen.h"
#include "worldmap.h"
#include "resources.h"
-#include "texture.h"
+#include "screen/texture.h"
#include "tile.h"
int main(int argc, char * argv[])
if (launch_leveleditor_mode && level_startup_file)
{
- leveleditor(level_startup_file);
+ // TODO
+ // leveleditor(level_startup_file);
}
else if (level_startup_file)
{
title();
}
- clearscreen(0, 0, 0);
- updatescreen();
+ SDL_FillRect(screen, 0, 0);
+ SDL_Flip(screen);
unloadshared();
st_general_free();