#include <sys/types.h>
#include <ctype.h>
+#include <iostream>
+
+#include <exception>
+#include "exceptions.h"
#include "defines.h"
#include "globals.h"
#include "title.h"
#include "gameloop.h"
#include "leveleditor.h"
-#include "screen.h"
+#include "screen/screen.h"
#include "worldmap.h"
#include "resources.h"
-#include "texture.h"
+#include "screen/texture.h"
#include "tile.h"
int main(int argc, char * argv[])
{
- st_directory_setup();
- parseargs(argc, argv);
-
- st_audio_setup();
- st_video_setup();
- st_joystick_setup();
- st_general_setup();
- st_menu();
- loadshared();
+#ifndef DEBUG
+ try {
+#endif
+ st_directory_setup();
+ parseargs(argc, argv);
+
+ st_audio_setup();
+ st_video_setup();
+ st_joystick_setup();
+ st_general_setup();
+ st_menu();
+ loadshared();
- if (launch_leveleditor_mode && level_startup_file)
+ if (launch_leveleditor_mode && level_startup_file)
{
- leveleditor(level_startup_file);
+ // TODO
+ // leveleditor(level_startup_file);
}
- else if (level_startup_file)
+ else if (level_startup_file)
{
- GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
+ GameSession session(level_startup_file, ST_GL_LOAD_LEVEL_FILE);
session.run();
}
- else
+ else
{
title();
}
-
- clearscreen(0, 0, 0);
- updatescreen();
- unloadshared();
- st_general_free();
- TileManager::destroy_instance();
-#ifdef DEBUG
- Surface::debug_check();
+ SDL_FillRect(screen, 0, 0);
+ SDL_Flip(screen);
+
+ unloadshared();
+ st_general_free();
+ TileManager::destroy_instance();
+ #ifdef DEBUG
+ Surface::debug_check();
+ #endif
+ st_shutdown();
+#ifndef DEBUG // we want to see the backtrace in gdb when in debug mode
+ }
+ catch (SuperTuxException &e)
+ {
+ std::cerr << "Unhandled SuperTux exception:\n " << e.what_file() << ":" << e.what_line() << ": " << e.what() << std::endl;
+ }
+ catch (std::exception &e)
+ {
+ std:: cerr << "Unhandled exception: " << e.what() << std::endl;
+ }
#endif
- st_shutdown();
-
+
return 0;
}