// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
#include <sys/types.h>
-#include <ctype.h>
+#include <cctype>
+#include <iostream>
+#include <exception>
+#include <locale.h>
+#include "utils/exceptions.h"
#include "defines.h"
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
#include "intro.h"
#include "title.h"
#include "gameloop.h"
#include "leveleditor.h"
-#include "screen.h"
+#include "video/screen.h"
#include "worldmap.h"
#include "resources.h"
-#include "texture.h"
-#include "tile.h"
+#include "video/surface.h"
+#include "tile_manager.h"
+#include "app/gettext.h"
+#include "player.h"
+#include "misc.h"
+#include "utils/configfile.h"
int main(int argc, char * argv[])
{
- st_directory_setup();
- parseargs(argc, argv);
-
- st_audio_setup();
- st_video_setup();
- st_joystick_setup();
- st_general_setup();
- st_menu();
- loadshared();
+#ifndef DEBUG
+ try {
+#endif
+ config = new MyConfig;
+
+ Setup::init(PACKAGE_NAME, PACKAGE, PACKAGE_VERSION);
+
+ Setup::parseargs(argc, argv);
+
+ Setup::audio();
+ Setup::video(800, 600);
+ Setup::joystick();
+ Setup::general();
+ st_menu();
+ loadshared();
+
+ if (launch_leveleditor_mode)
+ {
+ LevelEditor leveleditor;
- if (launch_leveleditor_mode && level_startup_file)
+ if(level_startup_file)
+ leveleditor.run(level_startup_file);
+ else
+ leveleditor.run();
+ }
+ else if (launch_worldmap_mode && level_startup_file)
{
- leveleditor(level_startup_file);
+ // hack to make it possible for someone to give an absolute path
+ std::string str(level_startup_file);
+ unsigned int i = str.find_last_of("/", str.size());
+ if(i != std::string::npos)
+ str.erase(0, i+1);
+
+ WorldMapNS::WorldMap worldmap;
+ worldmap.loadmap(str);
+ worldmap.display();
}
- else if (level_startup_file)
+ else if (level_startup_file)
{
- GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
+ GameSession session(level_startup_file, ST_GL_LOAD_LEVEL_FILE);
session.run();
}
- else
+ else
{
title();
}
-
- clearscreen(0, 0, 0);
- updatescreen();
- unloadshared();
- st_general_free();
- TileManager::destroy_instance();
+ unloadshared();
+ Setup::general_free();
+ st_menu_free();
+ TileManager::destroy_instance();
#ifdef DEBUG
- Surface::debug_check();
+ Surface::debug_check();
#endif
- st_shutdown();
-
+ Termination::shutdown();
+#ifndef DEBUG // we want to see the backtrace in gdb when in debug mode
+ } catch (SuperTuxException &e) {
+ std::cerr << "Unhandled SuperTux exception:\n " << e.what_file() << ":" << e.what_line() << ": " << e.what() << std::endl;
+ } catch (std::exception &e) {
+ std:: cerr << "Unhandled exception: " << e.what() << std::endl;
+ }
+#endif
+
return 0;
}