Had a bit of time today and worked on supertux:
[supertux.git] / src / supertux.cpp
index ce71bc9..06cbbe7 100644 (file)
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
+#include <config.h>
 
 #include <sys/types.h>
-#include <ctype.h>
+#include <cctype>
+#include <iostream>
+#include <exception>
+#include <locale.h>
 
-#include "defines.h"
-#include "globals.h"
-#include "setup.h"
-#include "intro.h"
+#include "app/globals.h"
+#include "app/setup.h"
 #include "title.h"
 #include "gameloop.h"
 #include "leveleditor.h"
-#include "screen.h"
+#include "video/screen.h"
 #include "worldmap.h"
 #include "resources.h"
-#include "texture.h"
-#include "tile.h"
+#include "video/surface.h"
+#include "tile_manager.h"
+#include "app/gettext.h"
+#include "misc.h"
+#include "utils/configfile.h"
 
 int main(int argc, char * argv[])
 {
-  st_directory_setup();
-  parseargs(argc, argv);
-  
-  st_audio_setup();
-  st_video_setup();
-  st_joystick_setup();
-  st_general_setup();
-  st_menu();
-  loadshared();
+#ifndef DEBUG
+  try {
+#endif
+    config = new MyConfig;
+   
+    Setup::init(PACKAGE_NAME, PACKAGE_NAME, PACKAGE_VERSION);
+    
+    Setup::parseargs(argc, argv);
+
+    Setup::audio();
+    Setup::video(800, 600);
+    Setup::joystick();
+    Setup::general();
+    st_menu();
+    loadshared();
+
+    if (launch_leveleditor_mode)
+    {
+      LevelEditor leveleditor;
 
-  if (launch_worldmap_mode)
+      if(level_startup_file)
+        leveleditor.run(level_startup_file);
+      else
+        leveleditor.run();
+    }
+    else if (launch_worldmap_mode && level_startup_file)
     {
+      // hack to make it possible for someone to give an absolute path
+      std::string str(level_startup_file);
+      unsigned int i = str.find_last_of("/", str.size());
+      if(i != std::string::npos)
+        str.erase(0, i+1);
+
       WorldMapNS::WorldMap worldmap;
+      worldmap.loadmap(str);
       worldmap.display();
     }
-  else if (level_startup_file)
+    else if (level_startup_file)
     {
-      GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
+      GameSession session(level_startup_file, ST_GL_LOAD_LEVEL_FILE);
       session.run();
     }
-  else
+    else
     {  
       title();
     }
-  
-  clearscreen(0, 0, 0);
-  updatescreen();
 
-  unloadshared();
-  TileManager::destroy_instance();
+    unloadshared();
+    Setup::general_free();
+    st_menu_free();
 #ifdef DEBUG
-  Surface::debug_check();
+    Surface::debug_check();
 #endif
-  st_shutdown();
-  
+    Termination::shutdown();
+#ifndef DEBUG  // we want to see the backtrace in gdb when in debug mode
+  } catch (std::exception &e) {
+    std:: cerr << "Unhandled exception: " << e.what() << std::endl;
+  }
+#endif
+
   return 0;
 }