sector->activate(sector->player->get_pos());
}
- MenuManager::instance().set_current(MenuStorage::MAIN_MENU);
+ MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
void
{
Sector* sector = titlesession->get_current_sector();
sector->deactivate();
- MenuManager::instance().set_current(MenuStorage::NO_MENU);
+ MenuManager::instance().clear_menu_stack();
}
void
// accidently hit ESC)
if(!MenuManager::instance().is_active() && g_screen_manager->has_no_pending_fadeout())
{
- MenuManager::instance().set_current(MenuStorage::MAIN_MENU);
+ MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
}
void
-TitleScreen::start_game(World* world)
+TitleScreen::start_game(std::unique_ptr<World> world)
{
- MenuManager::instance().set_current(MenuStorage::NO_MENU);
+ MenuManager::instance().clear_menu_stack();
std::string basename = world->get_basedir();
basename = basename.substr(0, basename.length()-1);