TileSet::TileSet() :
tiles(),
- tiles_path(""),
+ tiles_path(),
tiles_loaded(false)
{
tiles.resize(1, 0);
tiles[0] = new Tile(this);
}
-TileSet::TileSet(const std::string& filename)
- : tiles_path(""), tiles_loaded(true)
+TileSet::TileSet(const std::string& filename) :
+ tiles(),
+ tiles_path(),
+ tiles_loaded(true)
{
tiles_path = FileSystem::dirname(filename);