Tile::Tile(const TileSet *new_tileset) :
tileset(new_tileset),
+ imagespecs(),
+ images(),
attributes(0),
data(0),
anim_fps(1)
Tile::Tile(const TileSet *new_tileset, std::vector<std::string> images, Rect rect,
uint32_t attributes, uint32_t data, float animfps) :
tileset(new_tileset),
+ imagespecs(),
+ images(),
attributes(attributes),
data(data),
anim_fps(animfps)