Sector::Sector(Level* parent) :
level(parent),
+ name(),
+ bullets(),
+ init_script(),
+ gameobjects_new(),
currentmusic(LEVEL_MUSIC),
+ sector_table(),
+ scripts(),
ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
+ gameobjects(),
+ moving_objects(),
+ spawnpoints(),
+ portables(),
+ music(),
gravity(10.0),
player(0),
+ solid_tilemaps(),
camera(0),
effect(0)
{