scripting::update_debugger();
scripting::TimeScheduler::instance->update(game_time);
current_screen->update(elapsed_time);
- m_menu_manager->update();
+ m_menu_manager->process_input();
if(screen_fade.get() != NULL)
screen_fade->update(elapsed_time);
Console::instance->update(elapsed_time);
case SDL_WINDOWEVENT_RESIZED:
Renderer::instance()->resize(event.window.data1,
event.window.data2);
- m_menu_manager->recalc_pos();
+ m_menu_manager->on_window_resize();
break;
}
break;
{
g_config->use_fullscreen = !g_config->use_fullscreen;
Renderer::instance()->apply_config();
- m_menu_manager->recalc_pos();
+ m_menu_manager->on_window_resize();
}
else if (event.key.keysym.sym == SDLK_PRINTSCREEN ||
event.key.keysym.sym == SDLK_F12)