scripting::update_debugger();
scripting::TimeScheduler::instance->update(game_time);
current_screen->update(elapsed_time);
- if (m_menu_manager->current() != NULL)
- m_menu_manager->current()->update();
+ m_menu_manager->update();
if(screen_fade.get() != NULL)
screen_fade->update(elapsed_time);
Console::instance->update(elapsed_time);
{
g_input_manager->process_event(event);
- if(m_menu_manager->current() != NULL)
- m_menu_manager->current()->event(event);
+ m_menu_manager->event(event);
switch(event.type)
{