{
switch (check())
{
- case MNID_RETURNWORLDMAP: // Return to game
- MenuManager::instance().set_current(0);
+ case MNID_RETURNWORLDMAP:
+ MenuManager::instance().clear_menu_stack();
break;
- case MNID_QUITWORLDMAP: // Quit Worldmap
+ case MNID_QUITWORLDMAP:
g_screen_manager->exit_screen();
break;
}