#include "supertux/menu/contrib_menu.hpp"
#include <physfs.h>
+#include <sstream>
#include "gui/menu_manager.hpp"
#include "supertux/game_manager.hpp"
+#include "supertux/gameconfig.hpp"
#include "supertux/menu/contrib_world_menu.hpp"
#include "supertux/menu/menu_storage.hpp"
#include "supertux/title_screen.hpp"
#include "supertux/world.hpp"
+#include "util/file_system.hpp"
#include "util/gettext.hpp"
ContribMenu::ContribMenu() :
{
try
{
- std::unique_ptr<World> world (new World());
+ std::unique_ptr<World> world (new World);
+
world->load(*it + "/info");
+
if (!world->hide_from_contribs)
{
- add_entry(i++, world->get_title());
+ { // FIXME: yuck, this should be easier
+ std::ostringstream stream;
+ std::string worlddirname = FileSystem::basename(*it);
+ stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
+ std::string slotfile = stream.str();
+ world->set_savegame_filename(stream.str());
+ world->load_state();
+ }
+
+ std::ostringstream title;
+ title << world->get_title() << " (" << world->get_num_solved_levels() << "/" << world->get_num_levels() << ")";
+ add_entry(i++, title.str());
m_contrib_worlds.push_back(std::move(world));
}
}