GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) :
level(0),
+ statistics_backdrop(),
+ scripts(),
currentsector(0),
+ levelnb(),
+ pause_menu_frame(),
end_sequence(0),
+ game_pause(),
+ speed_before_pause(),
levelfile(levelfile_),
+ reset_sector(),
+ reset_pos(),
+ newsector(),
+ newspawnpoint(),
best_level_statistics(statistics),
capture_demo_stream(0),
+ capture_file(),
playback_demo_stream(0),
demo_controller(0),
+ game_menu(),
play_time(0),
edit_mode(false),
levelintro_shown(false)