}
currentsector->play_music(LEVEL_MUSIC);
- // Eat unneeded events
- SDL_Event event;
- while(SDL_PollEvent(&event))
- {}
-
int total_stats_to_be_collected = level->stats.total_coins + level->stats.total_badguys + level->stats.total_secrets;
if ((!levelintro_shown) && (total_stats_to_be_collected > 0)) {
levelintro_shown = true;