// save input for demo?
if(capture_demo_stream != 0) {
- Controller *controller = g_jk_controller->get_main_controller();
+ Controller *controller = g_jk_controller->get_controller();
capture_demo_stream ->put(controller->hold(Controller::LEFT));
capture_demo_stream ->put(controller->hold(Controller::RIGHT));
capture_demo_stream ->put(controller->hold(Controller::UP));
GameSession::update(float elapsed_time)
{
// handle controller
- if(g_jk_controller->get_main_controller()->pressed(Controller::PAUSE_MENU))
+ if(g_jk_controller->get_controller()->pressed(Controller::PAUSE_MENU))
on_escape_press();
process_events();