#ifndef SUPERTUX_STATISTICS_H
#define SUPERTUX_STATISTICS_H
-#include "timer.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/writer.hpp"
-#include "video/surface.hpp"
-#include "video/drawing_context.hpp"
+#include <squirrel.h>
+
+namespace lisp { class Writer; }
+namespace lisp { class Lisp; }
+class Surface;
+class DrawingContext;
/** This class is a layer between level and worldmap to keep
* track of stuff like scores, and minor, but funny things, like
* number of jumps and stuff */
class Statistics
-{
+{
public:
int coins; /**< coins collected */
int total_coins; /**< coins in level */
int badguys; /**< badguys actively killed */
int total_badguys; /**< (vincible) badguys in level */
float time; /**< seconds needed */
+ int secrets; /**< secret areas found */
+ int total_secrets; /**< secret areas in level */
public:
Statistics(); /**< Creates new statistics, call reset() before counting */
~Statistics();
/// read statistics from lisp file
- void parse(const lisp::Lisp& lisp);
+ //void parse(const lisp::Lisp& lisp);
/// write statistics to lisp file
- void write(lisp::Writer& writer);
+ //void write(lisp::Writer& writer);
+
+ /**
+ * serialize statistics object as squirrel table "statistics"
+ */
+ void serialize_to_squirrel(HSQUIRRELVM vm);
+
+ /**
+ * unserialize statistics object from squirrel table "statistics"
+ */
+ void unserialize_from_squirrel(HSQUIRRELVM vm);
void draw_worldmap_info(DrawingContext& context); /**< draw worldmap stat HUD */
void draw_message_info(DrawingContext& context, std::string title); /**< draw stats at level start */
void draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop); /**< draw panel shown during level's end sequence */
+ void zero(); /**< Set stats to zero */
void reset(); /**< Set stats (but not totals) to zero */
void merge(Statistics& stats); /**< Given another Statistics object finds the best of each one */
void operator+=(const Statistics& o); /**< Add two Statistics objects */
+ void declare_invalid(); /**< marks statistics as invalid for their entire lifetime (e.g. after cheating). Invalid statistics will not be merged or drawn. */
+
private:
- Timer timer; /**< for draw_worldmap_info: time until switching to next stat */
- int display_stat; /**< for draw_worldmap_info: which stat is currently displayed */
+ bool valid; /**< stores whether this statistics can be trusted */
+
+ std::string coins_to_string(int coins, int total_coins) const;
+ std::string frags_to_string(int badguys, int total_badguys) const;
+ std::string time_to_string(float time) const;
+ std::string secrets_to_string(int secrets, int total_secrets) const;
};
#endif /*SUPERTUX_STATISTICS_H*/