void unserialize_from_squirrel(HSQUIRRELVM vm);
void draw_worldmap_info(DrawingContext& context); /**< draw worldmap stat HUD */
- void draw_message_info(DrawingContext& context, std::string title); /**< draw stats at level start */
void draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop); /**< draw panel shown during level's end sequence */
void zero(); /**< Set stats to zero */