-// SuperTux
-// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#ifndef SUPERTUX_STATISTICS_H
#define SUPERTUX_STATISTICS_H
+#include "timer.h"
+
using namespace SuperTux;
namespace SuperTux {
class LispReader;
class LispWriter;
+class DrawingContext;
}
+#define SPLAYER 0
+#define STOTAL 1
+
enum {
SCORE_STAT,
- MAX_STATS
+ COINS_COLLECTED_STAT,
+ BADGUYS_KILLED_STAT,
+ TIME_NEEDED_STAT,
+ NUM_STATS
};
/** This class is a layer between level and worldmap to keep
class Statistics
{
public:
+ // don't forget to call reset() to init stat
Statistics();
~Statistics();
/// write statistics to lisp file
void write(LispWriter& writer);
- // TODO: add drawing functions to draw stats on WorldMap
+ /* Draw to the worldmap or a game message */
+ // TODO: make this functions working
+ void draw_worldmap_info(DrawingContext& context);
+ void draw_message_info(DrawingContext& context, std::string title);
+ /* Add / Set / Get points to/from one of the stats this can keep track of */
void add_points(int stat, int points);
+ void set_points(int stat, int points);
int get_points(int stat);
+ void set_total_points(int stat, int points);
+
+ /* Reset statistics */
void reset();
/* Give another Statistics object, find the best of each one */
void operator+=(const Statistics& o);
private:
- int stats[MAX_STATS];
+ int stats[NUM_STATS][2];
+
+ Timer2 timer;
+ int display_stat;
};
extern Statistics global_stats;