yeti cleanup and death animation rework, hitbox fix ups
[supertux.git] / src / statistics.cpp
index 11c03b5..98becba 100644 (file)
@@ -2,7 +2,7 @@
 //
 //  SuperTux (Statistics module)
 //  Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
-//  Copyright (C) 2006 Ondrej Hosek <white.timberwolf@aon.at>
+//  Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
 #include <config.h>
 
+#include <assert.h>
 #include "video/drawing_context.hpp"
 #include "gettext.hpp"
 #include "lisp/lisp.hpp"
@@ -203,6 +203,66 @@ Statistics::draw_message_info(DrawingContext& context, std::string title)
     }
 }
 
+void 
+Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
+{
+  // abort if statistics are not yet initialized
+  if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) return;
+
+  // abort if we have no backdrop
+  if (!backdrop) return;
+  
+  int box_w = 130+130+130;
+  int box_h = 30+20+20+20;
+  int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
+  int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
+
+  int bd_w = (int)backdrop->get_width();
+  int bd_h = (int)backdrop->get_height();
+  int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
+  int bd_y = box_y + (box_h / 2) - (bd_h / 2);
+
+  int col1_x = box_x;
+  int col2_x = col1_x+130;
+  int col3_x = col2_x+130;
+
+  int row1_y = box_y;
+  int row2_y = row1_y+30;
+  int row3_y = row2_y+20;
+  int row4_y = row3_y+20;
+
+  context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
+
+  char buf[129];
+  context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+
+  context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+  snprintf(buf, 128, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER], stats[COINS_COLLECTED_STAT][STOTAL]);
+  context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+  if (best_stats && (best_stats->stats[COINS_COLLECTED_STAT][SPLAYER] > stats[COINS_COLLECTED_STAT][SPLAYER])) {
+    snprintf(buf, 128, "%d/%d", best_stats->stats[COINS_COLLECTED_STAT][SPLAYER], best_stats->stats[COINS_COLLECTED_STAT][STOTAL]);
+  }
+  context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+
+  context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+  snprintf(buf, 128, "%d:%02d", stats[TIME_NEEDED_STAT][SPLAYER] / 60, stats[TIME_NEEDED_STAT][SPLAYER] % 60);
+  context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+  if (best_stats && (best_stats->stats[TIME_NEEDED_STAT][SPLAYER] < stats[TIME_NEEDED_STAT][SPLAYER])) {
+    snprintf(buf, 128, "%d:%02d", best_stats->stats[TIME_NEEDED_STAT][SPLAYER] / 60, best_stats->stats[TIME_NEEDED_STAT][SPLAYER] % 60);
+  }
+  context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+  
+  context.draw_text(white_text, "Badguys", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+  snprintf(buf, 128, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER], stats[BADGUYS_KILLED_STAT][STOTAL]);
+  context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+  if (best_stats && (best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER] > stats[BADGUYS_KILLED_STAT][SPLAYER])) {
+    snprintf(buf, 128, "%d/%d", best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER], best_stats->stats[BADGUYS_KILLED_STAT][STOTAL]);
+  }
+  context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+
+}
+
 void
 Statistics::add_points(int stat, int points)
 {