case 3:
sprintf(caption_buf, _("Max secrets found:"));
sprintf(stat_buf, "%d/%d", secrets, total_secrets);
+ break;
default:
log_debug << "Invalid stat requested to be drawn" << std::endl;
break;
// abort if we have no backdrop
if (!backdrop) return;
- int box_w = 130+130+130;
+ int box_w = 160+110+110;
int box_h = 30+20+20+20;
int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
int bd_y = box_y + (box_h / 2) - (bd_h / 2);
int col1_x = box_x;
- int col2_x = col1_x+130;
- int col3_x = col2_x+130;
+ int col2_x = col1_x+160;
+ int col3_x = col2_x+110;
int row1_y = box_y;
int row2_y = row1_y+30;
context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
char buf[129];
- context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Coins"), Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
snprintf(buf, 128, "%d/%d", coins, total_coins);
context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
if (best_stats && (best_stats->coins > coins)) {
}
context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Secrets", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Secrets"), Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
snprintf(buf, 128, "%d/%d", secrets, total_secrets);
context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
if (best_stats && (best_stats->secrets > secrets)) {
}
context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Time"), Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
int csecs = (int)(time * 100);
int mins = (int)(csecs / 6000);
int secs = (csecs % 6000) / 100;