Added (inactive) code to show level pictures on worldmap
[supertux.git] / src / statistics.cpp
index 213d3eb..5a9cc64 100644 (file)
@@ -75,8 +75,19 @@ Statistics::write(lisp::Writer& writer)
 #define TOTAL_DISPLAY_TIME  5
 #define FADING_TIME         1
 
-#define WMAP_INFO_LEFT_X  520
-#define WMAP_INFO_RIGHT_X 740
+const float WMAP_INFO_LEFT_X = (800 - 320) + 32;
+const float WMAP_INFO_RIGHT_X = 800 - 32;
+const float WMAP_INFO_TOP_Y1 = 600 - 128 - 16;
+const float WMAP_INFO_TOP_Y2 = 600 - 128;
+
+namespace {
+  inline const char* chain(const char* c1, const char* c2) {
+    return (std::string(c1) + std::string(c2)).c_str();
+  }
+  inline const char* chain(const char* c1, const char* c2, const char* c3) {
+    return (std::string(c1) + std::string(c2) + std::string(c3)).c_str();
+  }
+}
 
 void
 Statistics::draw_worldmap_info(DrawingContext& context)
@@ -84,7 +95,7 @@ Statistics::draw_worldmap_info(DrawingContext& context)
   // skip draw if level was never played
   if (coins == nv_coins) return;
 
-  context.draw_text(white_small_text, _("- Best Level Statistics -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470), CENTER_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, ::chain("- ", _("Best Level Statistics"), " -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), CENTER_ALLIGN, LAYER_GUI);
 
   float alpha;
   if(timer.get_timegone() < FADING_TIME)
@@ -134,8 +145,8 @@ Statistics::draw_worldmap_info(DrawingContext& context)
     if (display_stat > 3) display_stat = 0;
   }
 
-  context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
-  context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, WMAP_INFO_TOP_Y2), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, WMAP_INFO_TOP_Y2), RIGHT_ALLIGN, LAYER_GUI);
   context.pop_transform();
 }
 
@@ -181,7 +192,7 @@ Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, S
   // abort if we have no backdrop
   if (!backdrop) return;
 
-  int box_w = 130+130+130;
+  int box_w = 160+110+110;
   int box_h = 30+20+20+20;
   int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
   int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
@@ -192,8 +203,8 @@ Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, S
   int bd_y = box_y + (box_h / 2) - (bd_h / 2);
 
   int col1_x = box_x;
-  int col2_x = col1_x+130;
-  int col3_x = col2_x+130;
+  int col2_x = col1_x+160;
+  int col3_x = col2_x+110;
 
   int row1_y = box_y;
   int row2_y = row1_y+30;
@@ -203,10 +214,10 @@ Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, S
   context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
 
   char buf[129];
-  context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
-  context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
 
-  context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, _("Coins"), Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
   snprintf(buf, 128, "%d/%d", coins, total_coins);
   context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
   if (best_stats && (best_stats->coins > coins)) {
@@ -214,7 +225,7 @@ Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, S
   }
   context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
 
-  context.draw_text(white_text, "Secrets", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, _("Secrets"), Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
   snprintf(buf, 128, "%d/%d", secrets, total_secrets);
   context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
   if (best_stats && (best_stats->secrets > secrets)) {
@@ -222,7 +233,7 @@ Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, S
   }
   context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
 
-  context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_text, _("Time"), Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
   int csecs = (int)(time * 100);
   int mins = (int)(csecs / 6000);
   int secs = (csecs % 6000) / 100;