const int nv_secrets = std::numeric_limits<int>::min();
}
-Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), display_stat(0)
+Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), valid(true), display_stat(0)
{
}
#define TOTAL_DISPLAY_TIME 5
#define FADING_TIME 1
-#define WMAP_INFO_LEFT_X 520
-#define WMAP_INFO_RIGHT_X 740
+const float WMAP_INFO_LEFT_X = (800 - 320) + 32;
+const float WMAP_INFO_RIGHT_X = 800 - 32;
+const float WMAP_INFO_TOP_Y1 = 600 - 128 - 16;
+const float WMAP_INFO_TOP_Y2 = 600 - 128;
+
+namespace {
+ inline const char* chain(const char* c1, const char* c2) {
+ return (std::string(c1) + std::string(c2)).c_str();
+ }
+ inline const char* chain(const char* c1, const char* c2, const char* c3) {
+ return (std::string(c1) + std::string(c2) + std::string(c3)).c_str();
+ }
+}
void
Statistics::draw_worldmap_info(DrawingContext& context)
// skip draw if level was never played
if (coins == nv_coins) return;
- context.draw_text(white_small_text, _("- Best Level Statistics -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470), CENTER_ALLIGN, LAYER_GUI);
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
+ context.draw_text(white_small_text, ::chain("- ", _("Best Level Statistics"), " -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), CENTER_ALLIGN, LAYER_GUI);
float alpha;
if(timer.get_timegone() < FADING_TIME)
if (display_stat > 3) display_stat = 0;
}
- context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, WMAP_INFO_TOP_Y2), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, WMAP_INFO_TOP_Y2), RIGHT_ALLIGN, LAYER_GUI);
context.pop_transform();
}
// TODO: do we need this?
if (coins == nv_coins) return;
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
char str[128];
// TODO: do we need this?
if (coins == nv_coins) return;
+ // skip draw if stats were declared invalid
+ if (!valid) return;
+
// abort if we have no backdrop
if (!backdrop) return;
void
Statistics::merge(Statistics& s2)
{
+ if (!s2.valid) return;
coins = std::max(coins, s2.coins);
total_coins = s2.total_coins;
badguys = std::max(badguys, s2.badguys);
void
Statistics::operator+=(const Statistics& s2)
{
+ if (!s2.valid) return;
if (s2.coins != nv_coins) coins += s2.coins;
if (s2.total_coins != nv_coins) total_coins += s2.total_coins;
if (s2.badguys != nv_badguys) badguys += s2.badguys;
if (s2.secrets != nv_secrets) secrets += s2.secrets;
if (s2.total_secrets != nv_secrets) total_secrets += s2.total_secrets;
}
+
+void
+Statistics::declare_invalid()
+{
+ valid = false;
+}
+