Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git] / src / statistics.cpp
index 731dc4d..37322ec 100644 (file)
@@ -37,7 +37,7 @@ namespace {
   const int nv_secrets = std::numeric_limits<int>::min();
 }
 
-Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), display_stat(0)
+Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), valid(true), display_stat(0)
 {
 }
 
@@ -75,8 +75,19 @@ Statistics::write(lisp::Writer& writer)
 #define TOTAL_DISPLAY_TIME  5
 #define FADING_TIME         1
 
-#define WMAP_INFO_LEFT_X  520
-#define WMAP_INFO_RIGHT_X 740
+const float WMAP_INFO_LEFT_X = (800 - 320) + 32;
+const float WMAP_INFO_RIGHT_X = 800 - 32;
+const float WMAP_INFO_TOP_Y1 = 600 - 128 - 16;
+const float WMAP_INFO_TOP_Y2 = 600 - 128;
+
+namespace {
+  inline const char* chain(const char* c1, const char* c2) {
+    return (std::string(c1) + std::string(c2)).c_str();
+  }
+  inline const char* chain(const char* c1, const char* c2, const char* c3) {
+    return (std::string(c1) + std::string(c2) + std::string(c3)).c_str();
+  }
+}
 
 void
 Statistics::draw_worldmap_info(DrawingContext& context)
@@ -84,7 +95,10 @@ Statistics::draw_worldmap_info(DrawingContext& context)
   // skip draw if level was never played
   if (coins == nv_coins) return;
 
-  context.draw_text(white_small_text, _("- Best Level Statistics -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470), CENTER_ALLIGN, LAYER_GUI);
+  // skip draw if stats were declared invalid
+  if (!valid) return;
+
+  context.draw_text(white_small_text, ::chain("- ", _("Best Level Statistics"), " -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), CENTER_ALLIGN, LAYER_GUI);
 
   float alpha;
   if(timer.get_timegone() < FADING_TIME)
@@ -134,8 +148,8 @@ Statistics::draw_worldmap_info(DrawingContext& context)
     if (display_stat > 3) display_stat = 0;
   }
 
-  context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
-  context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, WMAP_INFO_TOP_Y2), LEFT_ALLIGN, LAYER_GUI);
+  context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, WMAP_INFO_TOP_Y2), RIGHT_ALLIGN, LAYER_GUI);
   context.pop_transform();
 }
 
@@ -146,6 +160,9 @@ Statistics::draw_message_info(DrawingContext& context, std::string title)
   // TODO: do we need this?
   if (coins == nv_coins) return;
 
+  // skip draw if stats were declared invalid
+  if (!valid) return;
+
   context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
 
   char str[128];
@@ -178,6 +195,9 @@ Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, S
   // TODO: do we need this?
   if (coins == nv_coins) return;
 
+  // skip draw if stats were declared invalid
+  if (!valid) return;
+
   // abort if we have no backdrop
   if (!backdrop) return;
 
@@ -249,6 +269,7 @@ Statistics::reset()
 void
 Statistics::merge(Statistics& s2)
 {
+  if (!s2.valid) return;
   coins = std::max(coins, s2.coins);
   total_coins = s2.total_coins;
   badguys = std::max(badguys, s2.badguys);
@@ -261,6 +282,7 @@ Statistics::merge(Statistics& s2)
 void
 Statistics::operator+=(const Statistics& s2)
 {
+  if (!s2.valid) return;
   if (s2.coins != nv_coins) coins += s2.coins;
   if (s2.total_coins != nv_coins) total_coins += s2.total_coins;
   if (s2.badguys != nv_badguys) badguys += s2.badguys;
@@ -269,3 +291,10 @@ Statistics::operator+=(const Statistics& s2)
   if (s2.secrets != nv_secrets) secrets += s2.secrets;
   if (s2.total_secrets != nv_secrets) total_secrets += s2.total_secrets;
 }
+
+void
+Statistics::declare_invalid()
+{
+  valid = false;
+}
+