#include <assert.h>
#include <math.h>
#include <sstream>
+#include <limits>
#include "video/drawing_context.hpp"
#include "gettext.hpp"
#include "lisp/lisp.hpp"
const int nv_secrets = std::numeric_limits<int>::min();
}
+float WMAP_INFO_LEFT_X;
+float WMAP_INFO_RIGHT_X;
+float WMAP_INFO_TOP_Y1;
+float WMAP_INFO_TOP_Y2;
+
Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), valid(true), display_stat(0)
{
+ WMAP_INFO_LEFT_X = (SCREEN_WIDTH/2 + 80) + 32;
+ WMAP_INFO_RIGHT_X = SCREEN_WIDTH/2 + 368;
+ WMAP_INFO_TOP_Y1 = SCREEN_HEIGHT/2 + 172 - 16;
+ WMAP_INFO_TOP_Y2 = SCREEN_HEIGHT/2 + 172;
}
Statistics::~Statistics()
#define TOTAL_DISPLAY_TIME 5
#define FADING_TIME 1
-const float WMAP_INFO_LEFT_X = (800 - 320) + 32;
-const float WMAP_INFO_RIGHT_X = 800 - 32;
-const float WMAP_INFO_TOP_Y1 = 600 - 128 - 16;
-const float WMAP_INFO_TOP_Y2 = 600 - 128;
-
void
Statistics::draw_worldmap_info(DrawingContext& context)
{
// abort if we have no backdrop
if (!backdrop) return;
- int box_w = 160+110+110;
+ int box_w = 220+110+110;
int box_h = 30+20+20+20;
int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
int bd_y = box_y + (box_h / 2) - (bd_h / 2);
int col1_x = box_x;
- int col2_x = col1_x+160;
- int col3_x = col2_x+110;
+ int col2_x = col1_x+200;
+ int col3_x = col2_x+130;
int row1_y = box_y;
int row2_y = row1_y+30;
int row3_y = row2_y+20;
int row4_y = row3_y+20;
+ context.push_transform();
+ context.set_alpha(0.5);
context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
+ context.pop_transform();
char buf[129];
context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, _("Coins"), Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- snprintf(buf, sizeof(buf), "%d/%d", coins, total_coins);
+ context.draw_text(white_text, _("Coins"), Vector(col2_x-16, row2_y), RIGHT_ALLIGN, LAYER_GUI);
+ snprintf(buf, sizeof(buf), "%d/%d", std::min(coins, 999), std::min(total_coins, 999));
context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
if (best_stats && (best_stats->coins > coins)) {
- snprintf(buf, sizeof(buf), "%d/%d", best_stats->coins, best_stats->total_coins);
+ snprintf(buf, sizeof(buf), "%d/%d", std::min(best_stats->coins, 999), std::min(best_stats->total_coins, 999));
}
context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, _("Secrets"), Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Secrets"), Vector(col2_x-16, row4_y), RIGHT_ALLIGN, LAYER_GUI);
snprintf(buf, sizeof(buf), "%d/%d", secrets, total_secrets);
context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
if (best_stats && (best_stats->secrets > secrets)) {
}
context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, _("Time"), Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Time"), Vector(col2_x-16, row3_y), RIGHT_ALLIGN, LAYER_GUI);
int csecs = (int)(time * 100);
int mins = (int)(csecs / 6000);
int secs = (csecs % 6000) / 100;