SpriteManager::load_resfile(const std::string& filename)
{
lisp_object_t* root_obj = lisp_read_from_file(filename);
+ if (!root_obj)
+ {
+ std::cout << "SpriteManager: Couldn't load: " << filename << std::endl;
+ return;
+ }
+
lisp_object_t* cur = root_obj;
if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-resources") != 0)