#include <string>
#include <vector>
#include "lispreader.h"
-#include "texture.h"
+#include "screen/texture.h"
#include "vector.h"
-enum SpecialDrawing { SD_NONE, SD_VERTICAL_FLIP, SD_SEMI_TRANSPARENT };
-
class Sprite
{
private:
/** Update the sprite and process to the next frame */
void update(float delta);
- void draw(float x, float y, int special_drawing = SD_NONE);
- void draw_part(float sx, float sy, float x, float y, float w, float h);
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ uint32_t drawing_effect = NONE_EFFECT);
int get_current_frame() const;
float get_fps() { return fps; } ;
int get_frames() { return surfaces.size(); } ;
- void draw(const Vector& pos, int special_drawing = SD_NONE)
- { draw(pos.x, pos.y, special_drawing); }
-
std::string get_name() const { return name; }
int get_width() const;
int get_height() const;