#include "texture.h"
#include "vector.h"
+enum SpecialDrawing { SD_NONE, SD_VERTICAL_FLIP, SD_SEMI_TRANSPARENT };
+
class Sprite
{
private:
/** Update the sprite and process to the next frame */
void update(float delta);
- void draw(float x, float y);
+ void draw(float x, float y, int special_drawing = SD_NONE);
void draw_part(float sx, float sy, float x, float y, float w, float h);
int get_current_frame() const;
- void draw(const Vector& pos)
- { draw(pos.x, pos.y); }
+ float get_fps() { return fps; } ;
+ int get_frames() { return surfaces.size(); } ;
+
+ void draw(const Vector& pos, int special_drawing = SD_NONE)
+ { draw(pos.x, pos.y, special_drawing); }
std::string get_name() const { return name; }
int get_width() const;