#include <string>
#include <vector>
#include "lispreader.h"
-#include "texture.h"
+#include "screen/texture.h"
+#include "vector.h"
+
+enum SpecialDrawing { SD_NONE, SD_VERTICAL_FLIP, SD_SEMI_TRANSPARENT };
class Sprite
{
/** Update the sprite and process to the next frame */
void update(float delta);
- void draw(float x, float y);
- void draw_part(float sx, float sy, float x, float y, float w, float h);
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ int special_drawing = SD_NONE);
int get_current_frame() const;
+ float get_fps() { return fps; } ;
+ int get_frames() { return surfaces.size(); } ;
+
std::string get_name() const { return name; }
int get_width() const;
int get_height() const;