#include <vector>
#include "lispreader.h"
#include "texture.h"
+#include "vector.h"
class Sprite
{
void draw_part(float sx, float sy, float x, float y, float w, float h);
int get_current_frame() const;
+ void draw(const Vector& pos)
+ { draw(pos.x, pos.y); }
+
std::string get_name() const { return name; }
int get_width() const;
int get_height() const;