#include "globals.h"
#include "sprite.h"
#include "setup.h"
+#include "screen/drawing_context.h"
Sprite::Sprite(lisp_object_t* cur)
{
}
void
-Sprite::draw(float x, float y)
+Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
+ int special_drawing)
{
time = SDL_GetTicks();
unsigned int frame = get_current_frame();
if (frame < surfaces.size())
- surfaces[frame]->draw(x - x_hotspot, y - y_hotspot - scroll_y);
+ {
+ Surface* surface = surfaces[frame];
+
+#if 0 // TODO
+ if(special_drawing == SD_SEMI_TRANSPARENT)
+ surfaces[frame]->draw(x - x_hotspot, y - y_hotspot, 128);
+ if(special_drawing == SD_VERTICAL_FLIP)
+ surfaces[frame]->draw(x - x_hotspot, y - y_hotspot, 255, true);
+ else
+ surfaces[frame]->draw(x - x_hotspot, y - y_hotspot);
+#endif
+ context.draw_surface(surface, pos - Vector(x_hotspot, y_hotspot), layer);
+ }
}
+#if 0
void
Sprite::draw_part(float sx, float sy, float x, float y, float w, float h)
{
if (frame < surfaces.size())
surfaces[frame]->draw_part(sx, sy, x - x_hotspot, y - y_hotspot, w, h);
}
+#endif
void
Sprite::reset()