// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define SUPERTUX_SPRITE_MANAGER_H
#include <map>
+#include <string>
-#include "sprite.hpp"
+class SpriteData;
+class Sprite;
class SpriteManager
{
private:
- typedef std::map<std::string, SpriteData*> Sprites;
- Sprites sprites;
+ typedef std::map<std::string, SpriteData*> Sprites;
+ Sprites sprites;
+
public:
- SpriteManager(const std::string& filename);
- ~SpriteManager();
-
- void load_resfile(const std::string& filename);
- /** loads a sprite.
- * (contrary to the old api you have to delete the sprite!)
- */
- Sprite* create(const std::string& name);
+ SpriteManager();
+ ~SpriteManager();
+
+ /** loads a sprite. */
+ Sprite* create(const std::string& filename);
+
+private:
+ SpriteData* load(const std::string& filename);
};
+extern SpriteManager* sprite_manager;
+
#endif