#define SUPERTUX_SPRITE_MANAGER_H
#include <map>
+#include <string>
class SpriteData;
class Sprite;
private:
typedef std::map<std::string, SpriteData*> Sprites;
Sprites sprites;
-
+
public:
SpriteManager();
~SpriteManager();
SpriteData* load(const std::string& filename);
};
+extern SpriteManager* sprite_manager;
+
#endif