-// $Id$
-//
// SuperTux
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>,
-// (C) 2004 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef SUPERTUX_SPRITE_DATA_H
-#define SUPERTUX_SPRITE_DATA_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_SPRITE_SPRITE_DATA_HPP
+#define HEADER_SUPERTUX_SPRITE_SPRITE_DATA_HPP
-#include <string>
-#include <vector>
#include <map>
+#include <vector>
-#include "lisp/lisp.hpp"
+#include "util/reader_fwd.hpp"
#include "video/surface.hpp"
class SpriteData
{
public:
- /** cur has to be a pointer to data in the form of ((x-offset 5)
- (y-offset 10) ...) */
- SpriteData(const lisp::Lisp* cur);
- ~SpriteData();
+ /** cur has to be a pointer to data in the form of ((hitbox 5 10 0 0) ...) */
+ SpriteData(const Reader& cur, const std::string& basedir);
+ ~SpriteData();
- const std::string& get_name() const
- {
- return name;
- }
+ const std::string& get_name() const
+ {
+ return name;
+ }
private:
- friend class Sprite;
+ friend class Sprite;
+
+ struct Action
+ {
+ Action();
+ ~Action();
+
+ std::string name;
+
+ /** Position correction */
+ float x_offset;
+ float y_offset;
+
+ /** Hitbox width */
+ float hitbox_w;
- struct Action
- {
- Action();
- ~Action();
-
- std::string name;
+ /** Hitbox height */
+ float hitbox_h;
- /** Position correction */
- int x_offset;
- int y_offset;
- /** Drawing priority in queue */
- int z_order;
+ /** Drawing priority in queue */
+ int z_order;
- /** Frames per second */
- float fps;
+ /** Frames per second */
+ float fps;
- std::vector<Surface*> surfaces;
- };
+ std::vector<Surface*> surfaces;
+ };
- typedef std::map <std::string, Action*> Actions;
- Actions actions;
+ typedef std::map <std::string, Action*> Actions;
- void parse_action(const lisp::Lisp* lispreader);
- /** Get an action */
- Action* get_action(std::string act);
+ void parse_action(const Reader& lispreader, const std::string& basedir);
+ /** Get an action */
+ Action* get_action(std::string act);
- std::string name;
+ Actions actions;
+ std::string name;
};
#endif
+/* EOF */