#include <stdexcept>
#include "sprite_data.h"
-#include "app/globals.h"
-#include "app/setup.h"
+#include "resources.h"
#include "video/drawing_context.h"
#include "lisp/list_iterator.h"
}
for(std::vector<std::string>::size_type i = 0; i < images.size(); i++) {
- action->surfaces.push_back(
- new Surface(datadir + "/images/" + images[i], true));
+ action->surfaces.push_back(new Surface("images/" + images[i], true));
}
}
actions[action->name] = action;