#include <string>
#include <assert.h>
-#include <SDL.h>
#include "math/vector.hpp"
#include "math/rect.hpp"
#include "sprite_data.hpp"
+#include "video/color.hpp"
+#include "video/drawing_context.hpp"
class Surface;
class DrawingContext;
+class Blend;
class Sprite
{
const Vector& size, const Vector& pos, int layer);
/** Set action (or state) */
- void set_action(const std::string& act, int loops = -1);
+ void set_action(const std::string& name, int loops = -1);
+
+ /** Set action (or state), but keep current frame number, loop counter, etc. */
+ void set_action_continued(const std::string& name);
/** Set number of animation cycles until animation stops */
void set_animation_loops(int loops = -1)
/** Get the angle of the sprite rotation in degree */
float get_angle() const;
+ void set_color(const Color& color);
+
+ Color get_color() const;
+
+ void set_blend(const Blend& blend);
+
+ Blend get_blend() const;
+
/** Get current frame */
int get_frame() const
{ return (int)frame; }
/** Set current frame */
void set_frame(int frame)
- {
- this->frame = (frame % get_frames());
+ {
+ this->frame = (float) (frame % get_frames());
}
Surface* get_frame(unsigned int frame)
{
assert(frame < action->surfaces.size());
return action->surfaces[frame];
- }
+ }
private:
void update();
int animation_loops;
float last_ticks;
float angle;
-
+ Color color;
+ Blend blend;
+
SpriteData::Action* action;
};
#endif
-