#include <string>
#include <assert.h>
-#include <SDL.h>
-#include "video/surface.hpp"
#include "math/vector.hpp"
+#include "math/rect.hpp"
#include "sprite_data.hpp"
+#include "video/color.hpp"
+#include "video/drawing_context.hpp"
+class Surface;
class DrawingContext;
+class Blend;
class Sprite
{
/** Set action (or state) */
void set_action(const std::string& act, int loops = -1);
+ /** Set number of animation cycles until animation stops */
+ void set_animation_loops(int loops = -1)
+ { animation_loops = loops; }
+
/** Set framerate */
void set_fps(float new_fps);
const std::string& get_name() const
{ return data.name; }
/** Get current action name */
- const std::string& get_action_name() const
+ const std::string& get_action() const
{ return action->name; }
int get_width() const;
int get_height() const;
+ /** return x-offset of current action's hitbox, relative to start of image */
+ float get_current_hitbox_x_offset() const;
+ /** return y-offset of current action's hitbox, relative to start of image */
+ float get_current_hitbox_y_offset() const;
+ /** return width of current action's hitbox */
+ float get_current_hitbox_width() const;
+ /** return height of current action's hitbox */
+ float get_current_hitbox_height() const;
+ /** return current action's hitbox, relative to 0,0 */
+ Rect get_current_hitbox() const;
+
+ /** Set the angle of the sprite rotation in degree */
+ void set_angle(float angle);
+
+ /** Get the angle of the sprite rotation in degree */
+ float get_angle() const;
+
+ void set_color(const Color& color);
+
+ Color get_color() const;
+
+ void set_blend(const Blend& blend);
+
+ Blend get_blend() const;
+
/** Get current frame */
int get_frame() const
{ return (int)frame; }
/** Set current frame */
void set_frame(int frame)
- {
- this->frame = (frame % get_frames());
+ {
+ this->frame = (float) (frame % get_frames());
}
Surface* get_frame(unsigned int frame)
{
assert(frame < action->surfaces.size());
return action->surfaces[frame];
- }
+ }
private:
void update();
SpriteData& data;
float frame;
- int animation_loops;
+ int animation_loops;
float last_ticks;
+ float angle;
+ Color color;
+ Blend blend;
SpriteData::Action* action;
};
#endif
-