~Sprite();
/** Draw sprite, automatically calculates next frame */
- void draw(DrawingContext& context, const Vector& pos, int layer,
- Uint32 drawing_effect = NONE_EFFECT);
+ void draw(DrawingContext& context, const Vector& pos, int layer);
void draw_part(DrawingContext& context, const Vector& source,
- const Vector& size, const Vector& pos, int layer,
- Uint32 drawing_effect = NONE_EFFECT);
+ const Vector& size, const Vector& pos, int layer);
/** Set action (or state) */
void set_action(std::string act, int loops = -1);