moved savelevel() code to level.h/c where it belongs to. :)
[supertux.git] / src / special.h
index 2c9661e..dfd9b1d 100644 (file)
@@ -21,6 +21,7 @@
 #include "type.h"
 #include "texture.h"
 #include "collision.h"
+#include "player.h"
 
 typedef struct upgrade_type
   {