#include "type.h"
#include "texture.h"
#include "collision.h"
+#include "player.h"
typedef struct upgrade_type
{
}
bullet_type;
-texture_type img_bullet;
-bitmask* bm_bullet;
+extern texture_type img_bullet;
+extern bitmask* bm_bullet;
void create_special_bitmasks();
-texture_type img_golden_herring;
+extern texture_type img_golden_herring;
void upgrade_init(upgrade_type *pupgrade, float x, float y, int kind);
void upgrade_action(upgrade_type *pupgrade);