+// $Id$
//
-// C Interface: special
+// SuperTux - A Jump'n Run
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
//
-// Description:
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
-
-#define BULLET_STARTING_YM 1
-#define BULLET_XM 5
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_SPECIAL_H
#define SUPERTUX_SPECIAL_H
#include "texture.h"
#include "collision.h"
#include "player.h"
+#include "physic.h"
/* Upgrade types: */
-enum {
- UPGRADE_MINTS,
- UPGRADE_COFFEE,
- UPGRADE_HERRING
+enum UpgradeKind {
+ UPGRADE_GROWUP,
+ UPGRADE_FIREFLOWER,
+ UPGRADE_ICEFLOWER,
+ UPGRADE_HERRING,
+ UPGRADE_1UP
};
-class Upgrade
+void load_special_gfx();
+void free_special_gfx();
+
+class Upgrade : public MovingObject, public Drawable
{
- public:
- int kind;
- base_type base;
- base_type old_base;
+public:
+ UpgradeKind kind;
+ Direction dir;
+ Physic physic;
+
+ Upgrade(DisplayManager& display_manager, const Vector& pos, Direction dir,
+ UpgradeKind kind);
+ virtual ~Upgrade();
+
+ virtual void action(float frame_ratio);
+ virtual void draw(ViewPort& viewport, int layer);
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void* p_c_object, int c_object, CollisionType type);
- void init(float x, float y, int dir, int kind);
- void action();
- void draw();
- void collision(void* p_c_object, int c_object);
+ virtual std::string type() const
+ { return "Upgrade"; };
+
+private:
+ void bump(Player* player);
+};
+
+enum BulletsKind {
+ FIRE_BULLET,
+ ICE_BULLET
};
-class Bullet
+class Bullet : public MovingObject, public Drawable
{
- public:
- base_type base;
- base_type old_base;
+public:
+ Bullet(DisplayManager& manager, const Vector& pos, float xm, int dir,
+ int kind);
- void init(float x, float y, float xm, int dir);
- void action();
- void draw();
+ virtual void action(float frame_ratio);
+ virtual void draw(ViewPort& viewport, int layer);
void collision(int c_object);
-};
-extern texture_type img_bullet;
-extern bitmask* bm_bullet;
+ virtual void collision(const MovingObject& other_object, int type);
+ virtual std::string type() const
+ { return "Bullet"; };
-void create_special_bitmasks();
-
-extern texture_type img_golden_herring;
+ int kind;
+
+private:
+ int life_count;
+ Physic physic;
+};
#endif /*SUPERTUX_SPECIAL_H*/