if (base.x < scroll_x ||
base.x > scroll_x + screen->w ||
- base.y < 0 ||
base.y > screen->h ||
issolid(base.x + 4, base.y + 2) ||
issolid(base.x, base.y + 2) ||
}
}
- /* Off screen? Kill it! */
- if(base.x < scroll_x - base.width || base.y > screen->h) {
+ /* Away from the screen? Kill it! */
+ if(base.x < scroll_x - OFFSCREEN_DISTANCE) {
+ remove_me();
+ return;
+ }
+ if(base.y > screen->h) {
remove_me();
return;
}
}
void
-Upgrade::collision(void* p_c_object, int c_object)
+Upgrade::bump(Player* )
+{
+ // these can't be bumped
+ if(kind != UPGRADE_GROWUP)
+ return;
+
+ play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
+
+ // do a little jump and change direction
+ physic.set_velocity(-physic.get_velocity_x(), 3);
+ dir = dir == LEFT ? RIGHT : LEFT;
+ physic.enable_gravity(true);
+}
+
+void
+Upgrade::collision(void* p_c_object, int c_object, CollisionType type)
{
Player* pplayer = NULL;
+ if(type == COLLISION_BUMP) {
+ if(c_object == CO_PLAYER)
+ pplayer = (Player*) p_c_object;
+ bump(pplayer);
+ return;
+ }
+
switch (c_object)
{
case CO_PLAYER: