Fixed bug told in the mailing list:
[supertux.git] / src / special.cpp
index 66d2d00..b287476 100644 (file)
@@ -107,7 +107,6 @@ Bullet::action(double frame_ratio)
 
   if (base.x < scroll_x ||
       base.x > scroll_x + screen->w ||
-      base.y < 0 ||
       base.y > screen->h ||
       issolid(base.x + 4, base.y + 2) ||
       issolid(base.x, base.y + 2) ||
@@ -193,8 +192,12 @@ Upgrade::action(double frame_ratio)
     }
   }
 
-  /* Off screen? Kill it! */
-  if(base.x < scroll_x - base.width || base.y > screen->h) {
+  /* Away from the screen? Kill it! */
+  if(base.x < scroll_x - OFFSCREEN_DISTANCE) {
+      remove_me();
+      return;
+  }
+  if(base.y > screen->h) {
     remove_me();
     return;
   }
@@ -288,10 +291,32 @@ Upgrade::draw()
 }
 
 void
-Upgrade::collision(void* p_c_object, int c_object)
+Upgrade::bump(Player* )
+{
+  // these can't be bumped
+  if(kind != UPGRADE_GROWUP)
+    return;
+
+  play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
+  
+  // do a little jump and change direction
+  physic.set_velocity(-physic.get_velocity_x(), 3);
+  dir = dir == LEFT ? RIGHT : LEFT;
+  physic.enable_gravity(true);
+}
+
+void
+Upgrade::collision(void* p_c_object, int c_object, CollisionType type)
 {
   Player* pplayer = NULL;
 
+  if(type == COLLISION_BUMP) {
+    if(c_object == CO_PLAYER)
+      pplayer = (Player*) p_c_object;
+    bump(pplayer);
+    return;
+  }
+
   switch (c_object)
     {
     case CO_PLAYER: