- fixed 'When you jump into the roof or a bonus and fall back down you collide with...
[supertux.git] / src / special.cpp
index 6bbbc7c..adfebe0 100644 (file)
@@ -343,24 +343,24 @@ Upgrade::collision(void* p_c_object, int c_object, CollisionType type)
       if (kind == UPGRADE_GROWUP)
         {
           play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
-          pplayer->grow();
+          pplayer->grow(true);
         }
       else if (kind == UPGRADE_FIREFLOWER)
         {
           play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
-          pplayer->grow();
+          pplayer->grow(true);
           pplayer->got_power = pplayer->FIRE_POWER;
         }
       else if (kind == UPGRADE_ICEFLOWER)
         {
           play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
-          pplayer->grow();
+          pplayer->grow(true);
           pplayer->got_power = pplayer->ICE_POWER;
         }
       else if (kind == UPGRADE_FIREFLOWER)
         {
           play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
-          pplayer->grow();
+          pplayer->grow(true);
           pplayer->got_power = pplayer->FIRE_POWER;
         }
       else if (kind == UPGRADE_HERRING)