#include "sprite_manager.h"
#include "resources.h"
-Sprite* img_bullet;
+Sprite* img_firebullet;
+Sprite* img_icebullet;
Sprite* img_star;
Sprite* img_growup;
Sprite* img_iceflower;
+Sprite* img_fireflower;
Sprite* img_1up;
#define GROWUP_SPEED 1.0f
#define BULLET_XM 6
void
-Bullet::init(float x, float y, float xm, Direction dir)
+Bullet::init(float x, float y, float xm, Direction dir, int kind_)
{
life_count = 3;
base.width = 4;
base.y = y;
base.ym = BULLET_STARTING_YM;
old_base = base;
+ kind = kind_;
}
void
life_count -= 1;
}
- base.ym = base.ym + 0.5 * frame_ratio;
+ if(kind == FIRE_BULLET)
+ base.ym = base.ym + 0.5 * frame_ratio;
+ else if(kind == ICE_BULLET)
+ base.ym = 0;
if (base.x < scroll_x ||
base.x > scroll_x + screen->w ||
if (base.x >= scroll_x - base.width &&
base.x <= scroll_x + screen->w)
{
- img_bullet->draw(base.x, base.y);
+ if(kind == FIRE_BULLET)
+ img_firebullet->draw(base.x, base.y);
+ else if(kind == ICE_BULLET)
+ img_icebullet->draw(base.x, base.y);
}
}
physic.set_velocity(dir == LEFT ? -1 : 1, 4);
physic.enable_gravity(true);
base.height = 32;
- } else if (kind == UPGRADE_ICEFLOWER) {
+ } else if (kind == UPGRADE_ICEFLOWER || kind == UPGRADE_FIREFLOWER) {
// nothing
} else if (kind == UPGRADE_GROWUP) {
physic.set_velocity(dir == LEFT ? -GROWUP_SPEED : GROWUP_SPEED, 0);
void
Upgrade::action(double frame_ratio)
{
- if (kind == UPGRADE_ICEFLOWER || kind == UPGRADE_GROWUP) {
+ if (kind == UPGRADE_ICEFLOWER || kind == UPGRADE_FIREFLOWER
+ || kind == UPGRADE_GROWUP) {
if (base.height < 32) {
/* Rise up! */
base.height = base.height + 0.7 * frame_ratio;
Upgrade::draw()
{
SDL_Rect dest;
+
if (base.height < 32)
{
/* Rising up... */
- dest.x = (int)(base.x - scroll_x);
- dest.y = (int)(base.y - scroll_y + 32 - base.height);
+ dest.x = (int)(base.x);
+ dest.y = (int)(base.y + 32 - base.height);
dest.w = 32;
dest.h = (int)base.height;
img_growup->draw_part(0,0,dest.x,dest.y,dest.w,dest.h);
else if (kind == UPGRADE_ICEFLOWER)
img_iceflower->draw_part(0,0,dest.x,dest.y,dest.w,dest.h);
+ else if (kind == UPGRADE_FIREFLOWER)
+ img_fireflower->draw_part(0,0,dest.x,dest.y,dest.w,dest.h);
else if (kind == UPGRADE_HERRING)
img_star->draw_part(0,0,dest.x,dest.y,dest.w,dest.h);
else if (kind == UPGRADE_1UP)
img_iceflower->draw(
base.x, base.y);
}
+ else if (kind == UPGRADE_FIREFLOWER)
+ {
+ img_fireflower->draw(
+ base.x, base.y);
+ }
else if (kind == UPGRADE_HERRING)
{
img_star->draw(
play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
pplayer->grow();
}
+ else if (kind == UPGRADE_FIREFLOWER)
+ {
+ play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ pplayer->grow();
+ pplayer->got_power = pplayer->FIRE_POWER;
+ }
else if (kind == UPGRADE_ICEFLOWER)
{
play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
pplayer->grow();
- pplayer->got_coffee = true;
+ pplayer->got_power = pplayer->ICE_POWER;
+ }
+ else if (kind == UPGRADE_FIREFLOWER)
+ {
+ play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ pplayer->grow();
+ pplayer->got_power = pplayer->FIRE_POWER;
}
else if (kind == UPGRADE_HERRING)
{
{
img_growup = sprite_manager->load("egg");
img_iceflower = sprite_manager->load("iceflower");
+ img_fireflower = sprite_manager->load("fireflower");
img_star = sprite_manager->load("star");
img_1up = sprite_manager->load("1up");
- img_bullet = sprite_manager->load("bullet");
+ img_firebullet = sprite_manager->load("firebullet");
+ img_icebullet = sprite_manager->load("icebullet");
}
void free_special_gfx()