void
Bullet::init(float x, float y, float xm, Direction dir)
{
+ life_count = 3;
base.width = 4;
base.height = 4;
{
base.y = old_y;
base.ym = -base.ym;
- if (base.ym > 13)
- base.ym = 13;
- else if (base.ym < -13)
- base.ym = -13;
+ if (base.ym > 9)
+ base.ym = 9;
+ else if (base.ym < -9)
+ base.ym = -9;
+ life_count -= 1;
}
base.ym = base.ym + 0.5 * frame_ratio;
if (base.x < scroll_x ||
base.x > scroll_x + screen->w ||
- base.y < 0 ||
base.y > screen->h ||
issolid(base.x + 4, base.y + 2) ||
- issolid(base.x, base.y + 2))
+ issolid(base.x, base.y + 2) ||
+ life_count <= 0)
{
remove_me();
}
if (base.x >= scroll_x - base.width &&
base.x <= scroll_x + screen->w)
{
- img_bullet->draw(base.x - scroll_x, base.y);
+ img_bullet->draw(base.x, base.y);
}
}
}
}
- /* Off screen? Kill it! */
- if(base.x < scroll_x - base.width || base.y > screen->h) {
+ /* Away from the screen? Kill it! */
+ if(base.x < scroll_x - OFFSCREEN_DISTANCE) {
+ remove_me();
+ return;
+ }
+ if(base.y > screen->h) {
remove_me();
return;
}
Upgrade::draw()
{
SDL_Rect dest;
+
if (base.height < 32)
{
/* Rising up... */
- dest.x = (int)(base.x - scroll_x);
+ dest.x = (int)(base.x);
dest.y = (int)(base.y + 32 - base.height);
dest.w = 32;
dest.h = (int)base.height;
if (kind == UPGRADE_GROWUP)
{
img_growup->draw(
- base.x - scroll_x, base.y);
+ base.x, base.y);
}
else if (kind == UPGRADE_ICEFLOWER)
{
img_iceflower->draw(
- base.x - scroll_x, base.y);
+ base.x, base.y);
}
else if (kind == UPGRADE_HERRING)
{
img_star->draw(
- base.x - scroll_x, base.y);
+ base.x, base.y);
}
else if (kind == UPGRADE_1UP)
{
- img_1up->draw( base.x - scroll_x, base.y);
+ img_1up->draw( base.x, base.y);
}
}
}
void
-Upgrade::collision(void* p_c_object, int c_object)
+Upgrade::bump(Player* )
+{
+ // these can't be bumped
+ if(kind != UPGRADE_GROWUP)
+ return;
+
+ play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
+
+ // do a little jump and change direction
+ physic.set_velocity(-physic.get_velocity_x(), 3);
+ dir = dir == LEFT ? RIGHT : LEFT;
+ physic.enable_gravity(true);
+}
+
+void
+Upgrade::collision(void* p_c_object, int c_object, CollisionType type)
{
Player* pplayer = NULL;
+ if(type == COLLISION_BUMP) {
+ if(c_object == CO_PLAYER)
+ pplayer = (Player*) p_c_object;
+ bump(pplayer);
+ return;
+ }
+
switch (c_object)
{
case CO_PLAYER:
if (kind == UPGRADE_GROWUP)
{
play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
- pplayer->size = BIG;
- pplayer->base.height = 64;
- pplayer->base.y -= 32;
- if(collision_object_map(pplayer->base))
- {
- pplayer->base.height = 32;
- pplayer->base.y += 32;
- pplayer->duck = true;
- }
+ pplayer->grow();
}
else if (kind == UPGRADE_ICEFLOWER)
{
play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ pplayer->grow();
pplayer->got_coffee = true;
- pplayer->size = BIG;
- pplayer->base.height = 64;
- pplayer->base.y -= 32;
- if(collision_object_map(pplayer->base))
- {
- pplayer->base.height = 32;
- pplayer->base.y += 32;
- pplayer->duck = true;
- }
}
else if (kind == UPGRADE_HERRING)
{
void free_special_gfx()
{
- delete img_bullet;
}