Upgrade::draw()
{
SDL_Rect dest;
+
if (base.height < 32)
{
/* Rising up... */
- dest.x = (int)(base.x - scroll_x);
- dest.y = (int)(base.y - scroll_y + 32 - base.height);
+ dest.x = (int)(base.x);
+ dest.y = (int)(base.y + 32 - base.height);
dest.w = 32;
dest.h = (int)base.height;