// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include <assert.h>
+#include <cassert>
#include <iostream>
+
#include "SDL.h"
+
#include "defines.h"
#include "special.h"
#include "camera.h"
#include "gameloop.h"
-#include "screen/screen.h"
-#include "sound.h"
+#include "video/screen.h"
#include "scene.h"
-#include "globals.h"
+#include "app/globals.h"
#include "player.h"
-#include "sprite_manager.h"
+#include "sector.h"
+#include "special/sprite_manager.h"
#include "resources.h"
Sprite* img_firebullet;
life_count = 3;
base.width = 4;
base.height = 4;
+
+ if (kind == ICE_BULLET)
+ life_count = 6; //ice-bullets get "extra lives" for bumping off walls
if (dir == RIGHT)
{
physic.set_velocity_x(-BULLET_XM + xm);
}
- base.y = pos.y + base.height/2;
+ base.y = pos.y;
physic.set_velocity_y(-BULLET_STARTING_YM);
old_base = base;
kind = kind_;
float old_y = base.y;
- physic.apply(elapsed_time, base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity);
collision_swept_object_map(&old_base,&base);
- if (issolid(base.x, base.y + 4) || issolid(base.x, base.y))
+ if (issolid(base.x+2, base.y + 4) || issolid(base.x+2, base.y))
{
base.y = old_y;
physic.set_velocity_y(-physic.get_velocity_y());
physic.set_velocity_y(-9);
float scroll_x =
- World::current()->camera->get_translation().x;
+ Sector::current()->camera->get_translation().x;
float scroll_y =
- World::current()->camera->get_translation().y;
+ Sector::current()->camera->get_translation().y;
if (base.x < scroll_x ||
base.x > scroll_x + screen->w ||
- base.y < scroll_y ||
+// base.y < scroll_y ||
base.y > scroll_y + screen->h ||
- issolid(base.x + 4, base.y + 2) ||
- issolid(base.x, base.y + 2) ||
life_count <= 0)
{
remove_me();
}
+ if (issolid(base.x + 4, base.y + 2) ||
+ issolid(base.x, base.y + 2))
+ {
+ if (kind == FIRE_BULLET)
+ remove_me();
+ else if (kind == ICE_BULLET)
+ {
+ physic.set_velocity_x(-physic.get_velocity_x());
+ //physic.set_velocity_y(-physic.get_velocity_y());
+ }
+ }
}
void
physic.reset();
physic.enable_gravity(false);
- if(kind == UPGRADE_1UP || kind == UPGRADE_HERRING) {
+ if(kind == UPGRADE_1UP || kind == UPGRADE_STAR) {
physic.set_velocity(dir == LEFT ? -1 : 1, 4);
physic.enable_gravity(true);
base.height = 32;
/* Away from the screen? Kill it! */
float scroll_x =
- World::current()->camera->get_translation().x;
+ Sector::current()->camera->get_translation().x;
float scroll_y =
- World::current()->camera->get_translation().y;
+ Sector::current()->camera->get_translation().y;
if(base.x < scroll_x - X_OFFSCREEN_DISTANCE ||
base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE ||
}
/* Move around? */
- physic.apply(elapsed_time, base.x, base.y);
- if(kind == UPGRADE_GROWUP) {
+ physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity);
+ if(kind == UPGRADE_GROWUP || kind == UPGRADE_STAR) {
collision_swept_object_map(&old_base, &base);
}
// fall down?
- if(kind == UPGRADE_GROWUP || kind == UPGRADE_HERRING) {
+ if(kind == UPGRADE_GROWUP || kind == UPGRADE_STAR) {
// falling?
if(physic.get_velocity_y() != 0) {
if(issolid(base.x, base.y + base.height)) {
if(kind == UPGRADE_GROWUP) {
physic.enable_gravity(false);
physic.set_velocity(dir == LEFT ? -GROWUP_SPEED : GROWUP_SPEED, 0);
- } else if(kind == UPGRADE_HERRING) {
+ } else if(kind == UPGRADE_STAR) {
physic.set_velocity(dir == LEFT ? -2 : 2, 3);
}
}
}
// horizontal bounce?
- if(kind == UPGRADE_GROWUP || kind == UPGRADE_HERRING) {
+ if(kind == UPGRADE_GROWUP || kind == UPGRADE_STAR) {
if ( (physic.get_velocity_x() < 0
&& issolid(base.x, (int) base.y + base.height/2))
|| (physic.get_velocity_x() > 0
case UPGRADE_GROWUP: sprite = img_growup; break;
case UPGRADE_ICEFLOWER: sprite = img_iceflower; break;
case UPGRADE_FIREFLOWER: sprite = img_fireflower; break;
- case UPGRADE_HERRING: sprite = img_star; break;
+ case UPGRADE_STAR: sprite = img_star; break;
case UPGRADE_1UP: sprite = img_1up; break;
default:
assert(!"wrong type in Powerup::draw()");
+ sprite = NULL; // added by neoneurone, g++ likes this !
}
if(base.height < 32) // still raising up?
if(kind != UPGRADE_GROWUP)
return;
- play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_BUMP_UPGRADE), Vector(base.x, base.y), Sector::current()->player->get_pos());
// determine new direction
+ Direction old_dir = dir;
if (player->base.x + player->base.width/2 > base.x + base.width/2)
dir = LEFT;
else
dir = RIGHT;
- // do a little jump and change direction
- physic.set_velocity(-physic.get_velocity_x(), 3);
+ // do a little jump and change direction (if necessary)
+ if (dir != old_dir)
+ physic.set_velocity(-physic.get_velocity_x(), 3);
+ else
+ physic.set_velocity_y(3);
+
physic.enable_gravity(true);
}
if (kind == UPGRADE_GROWUP)
{
- play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_EXCELLENT));
pplayer->grow(true);
}
else if (kind == UPGRADE_FIREFLOWER)
{
- play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
pplayer->grow(true);
pplayer->got_power = pplayer->FIRE_POWER;
}
else if (kind == UPGRADE_ICEFLOWER)
{
- play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
pplayer->grow(true);
pplayer->got_power = pplayer->ICE_POWER;
}
else if (kind == UPGRADE_FIREFLOWER)
{
- play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
pplayer->grow(true);
pplayer->got_power = pplayer->FIRE_POWER;
}
- else if (kind == UPGRADE_HERRING)
+ else if (kind == UPGRADE_STAR)
{
- play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_HERRING));
pplayer->invincible_timer.start(TUX_INVINCIBLE_TIME);
- World::current()->play_music(HERRING_MUSIC);
+ Sector::current()->play_music(HERRING_MUSIC);
}
else if (kind == UPGRADE_1UP)
{
if(player_status.lives < MAX_LIVES) {
player_status.lives++;
- play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
+ SoundManager::get()->play_sound(IDToSound(SND_LIFEUP));
}
}
img_star = sprite_manager->load("star");
img_1up = sprite_manager->load("1up");
- img_firebullet = sprite_manager->load("firebullet");
- img_icebullet = sprite_manager->load("icebullet");
+ img_firebullet = sprite_manager->load("firebullet");
+ img_icebullet = sprite_manager->load("icebullet");
}
void free_special_gfx()