#include "SDL.h"
-#include "app/defines.h"
+#include "defines.h"
#include "special.h"
#include "camera.h"
#include "gameloop.h"
Sector::current()->camera->get_translation().y;
if (base.x < scroll_x ||
base.x > scroll_x + screen->w ||
- base.y < scroll_y ||
+// base.y < scroll_y ||
base.y > scroll_y + screen->h ||
life_count <= 0)
{