physic.set_velocity_y(-9);
float scroll_x =
- World::current()->displaymanager.get_viewport().get_translation().x;
+ World::current()->camera->get_translation().x;
float scroll_y =
- World::current()->displaymanager.get_viewport().get_translation().y;
+ World::current()->camera->get_translation().y;
if (base.x < scroll_x ||
base.x > scroll_x + screen->w ||
base.y < scroll_y ||
}
void
-Bullet::draw(ViewPort& viewport, int )
+Bullet::draw(Camera& viewport, int )
{
if(kind == FIRE_BULLET)
img_firebullet->draw(viewport.world2screen(Vector(base.x, base.y)));
/* Away from the screen? Kill it! */
float scroll_x =
- World::current()->displaymanager.get_viewport().get_translation().x;
+ World::current()->camera->get_translation().x;
float scroll_y =
- World::current()->displaymanager.get_viewport().get_translation().y;
+ World::current()->camera->get_translation().y;
if(base.x < scroll_x - X_OFFSCREEN_DISTANCE ||
base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE ||
}
void
-Upgrade::draw(ViewPort& viewport, int)
+Upgrade::draw(Camera& viewport, int)
{
SDL_Rect dest;