else if (kind == UPGRADE_HERRING)
{
play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER);
- timer_start(&pplayer->invincible_timer,TUX_INVINCIBLE_TIME);
+ pplayer->invincible_timer.start(TUX_INVINCIBLE_TIME);
/* play the herring song ^^ */
if (get_current_music() != HURRYUP_MUSIC)
{