#include "defines.h" /* get YES/NO defines */
-/* used to reserve some channels for panning effects */
-#define SOUND_RESERVED_CHANNELS 2
-
/*global variable*/
extern bool use_sound; /* handle sound on/off menu and command-line option */
-extern bool use_music; /* handle music on/off menu and command-line option */
+extern bool use_music; /* handle music on/off menu and command-line */
extern bool audio_device; /* != 0: available and initialized */
/* enum of different internal music types */
HERRING_MUSIC
};
-
/* panning effects: terrible :-) ! */
enum Sound_Speaker {
SOUND_LEFT_SPEAKER = 0,
SOUND_RIGHT_SPEAKER = 1,
+ SOUND_RESERVED_CHANNELS = 2, // 2 channels reserved for left/right speaker
SOUND_CENTER_SPEAKER = -1
};
SND_LIFEUP,
SND_STOMP,
SND_KICK,
+ SND_EXPLODE,
NUM_SOUNDS
};
/* variables for stocking the sound and music */
extern Mix_Chunk* sounds[NUM_SOUNDS];
-extern Mix_Music* level_song;
-extern Mix_Music* level_song_fast;
-extern Mix_Music* herring_song;
/* functions handling the sound and music */
int open_audio(int frequency, Uint16 format, int channels, int chunksize);
void close_audio( void );
Mix_Chunk * load_sound(const std::string& file);
-void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker);
-Mix_Music * load_song(const std::string& file);
-
-int playing_music(void);
-int halt_music(void);
-int play_music(Mix_Music*music, int loops);
-void free_music(Mix_Music*music);
void free_chunk(Mix_Chunk*chunk);
-
-int get_current_music();
-void set_current_music(int music);
-void play_current_music();
+void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker);
#endif /*SUPERTUX_SOUND_H*/